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System shock 2 bugged ending shodan
System shock 2 bugged ending shodan









system shock 2 bugged ending shodan system shock 2 bugged ending shodan

So what about Kinetic and Energy? If they parallel Projectile and Beam from the original, they should be doing 1x to everything, but it seems like kinetic kinda sucks against robots. Despite needles mainly coming from the Flechette gun in the original, the Flechette ammo in the remake just has Kinetic damage type.

system shock 2 bugged ending shodan

Needle and Tranquilizer don't seem to exist in the remake. The damage types I've seen in the remake are: Kinetic, Energy, Magnetic, Electric, Incendiary, Explosive, and Diuranium Gas.Įasy parallels: Magnetic probably fulfills the same role in the remake as it did in the original - extra damage to robots. If it goes by the same logic, we could make some kind of parallels to the remake, but there's a lot that is missing. "Tranquilizer" is nullified by robots and some cyborgs "Magnetic" does extra damage to cyborgs and massive damage to robots, but is nullified by organics "Needle" does extra damage to some fully organic enemies, but nullified by robots and some cyborgs "Projectile" and "Beam" do regular damage to everything In the original System Shock, you can use this list: Are there any resources that show the effect of damage types on enemies?











System shock 2 bugged ending shodan